Lesson 15: Understanding Hypermedia
This
lesson discusses about hypermedia which is nothing but multimedia, but this was
use as educational computers software wherein information is presented to the
student and their activities are associated by virtual learning. Most
educational IT applications are hypermedia and these include: tutorial software
packages, knowledge webpages, simulation instructional games, learning project
management, and others. There are also characteristics of hypermedia
applications namely: learner control which learner itself will make his/her own
decision on the flow of instruction, learner wide range of navigation routes
wherein the learner has an option to repeat and change speed as he/she desired,
variety of media that includes more than one media. However, capabilities of
hypermedia do not replace life’s experiences and learning from nature of life.
As
to the experience, it was clear evidence that nowadays teachers are into using
hypermedia in order to associate virtual learning in the classroom setting. By
that, every time we have a class we are experiencing the world of hypermedia
like when we have an Educational Technology 2 class in which are instructors
incorporate videos in the class and after seeing it he let us make a reaction
on it. Another is the CERA making in which in the blogspot we can design the blog
that we want and put template or even images on it. Edmodo is another example,
wherein we are to put something before we upload what our teacher wants to,
just like in our Folklore and Mythology class in which we are tasked to make a
video of gods and goddesses and upload it in the Edmodo and many more.
As
to the reflection, with the advent of modern technology, all aspects of man’s
environment have changed. In the field of education, the students as well as
the teacher are aided greatly by this information technology which has produced
the term hypermedia referring to the multitasking of computer, their software
as sources of information and student centered learning activities. In the
integration of information technology or hypermedia in the learning process,
the learner is given control over the kind of learning activities he needs and
the pace at which he can work on his school projects and requirements. Hypermedia
is indeed useful to the teachers because it gets the learners attention and interest.
Similarly, it makes the learner recall the learning because it is virtual that
provide learning feedback. Hypermedia is really helpful for both learner and
teacher but traditional learning does not mean that it has no improvement on
the student. Let us remember, computers have limitations and disadvantages
tool.
As
to the application, we future educators should use hypermedia for it provides
personalized learning activities as it helps those slow and poor learners. It
gives activities suited to your learning objectives and needs. It presents
variety of media that will really cater those fast and slow learners. Whereas
in a traditional teaching methods, the teacher would take extra time, attention
and effort to help the students who are slow in understanding the lessons. With
that it gives teacher a hard time to develop new strategies and objectives for
both fast and slow learners. So, it is really beneficial for the teacher to use
hypermedia. It is also then possible for a teacher to let his students search,
explore and discover in a traditional classroom. But with that, you need to
provide the student an event to apply the learning, resources and materials as
well as much time since the teacher has to take into consideration each one
especially the slow learners.
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